So all of the 'go home' code for Dogmeat is different. This mod is pretty complex because the home locations are embedded pretty oddly and in the original game structure Dogmeat was not treated as a 'companion'. You can always switch the trackers off by removing them through the terminal, or deselecting the quest that begins the first time you place a tracker on a companion. The original mod that this mod is based on can be found here: Send Companions Home. You can even select the option to put a tracker on all of your companions. If you want to send her back to Nat and Publick Occurrences, then you exit out of the select menu without choosing to send her anywhere. Take a look at your map to see exactly where your companion has been hiding this entire time. Going into this menu option will allow you to select any of your currently recruited companions and place a marker at their location. Version 2.0 Version 2 adds Weapon walls and sorters, additional bonuses with DLC vendors, lights, along with upgrades in meshing, and the teleporter. Now when sending companions back to the lucky 38, they go back to the Repconn suite. However, one the best features of this cool little machine is the Access VIP tracker. Version 2.7- Adds new area for Companion quarters, and changes behavior of companions in the Repconn suites. Are the Landians so weak that they send the old and infirm to fight in their. Following the standard for a lot of PC games, to apply Fallout 4 console commands you just need to hit the tilde () key in-game to reveal the developer console, then enter the command code with. You can even add how many settlers you want assigned to a job, right from the terminal. yanked the man up by his arm then violently swung him back into the dirt. I ignored this option because I figured it would just keep the companion with me and cancel the dismissal. Assign unemployed settlers to any open tasks in your settlement, or check up on those that already have jobs. When you dismiss a companion, you get the option to send them to any one of your settlements, from a list. Go to Power > Miscellaneous to find the item, and keep it mind that it requires a generator to operate.Īs the name implies, this new terminal allows you to manage the many settlers in your settlement. It doesn't use a sandbox package so they shouldn't eat anything there. The console version is extremely lightweight, changing zero forms and adding just two () new ones. You could install this, 'free' all your companions, then uninstall it if you're not going to use it again. > Default Home Location: Can't work without Far-Harbor DLC script, sorry : ( - Assign companion to nearly any workshop (if has Location), including portable/craftable/CC homes - Send companion back to initial location. You can try Remote Control Companions One of its options is to set up to 8 different locations then select which companion you want to go to one of them and wait. Your companion's default home location will stick around until you explicitly choose to send them somewhere else. Or can pasture all by himself, also is a bit more talkative. WROOOOOOOOOOONG This will ONLY work if you have never sent them to a settlement. With the above mods, you can change the way you approach the whole follower aspect in Fallout 4.The new DLC adds a variety of new crafting objects and items, but one of the most useful comes in the form of the new Vault-Tec Population Management System. Some people use companion, and some use follower. When it asks where to send them hit b to cancel and they will go back to their original area. The mod starts off with a quest and later on you can recruit her as a companion and be the post-apocalyptic Bonnie and Clyde. Best thing, is when asked just back out of the choice and they'll go back to where you picked them up. So Piper, Hancock and others will never go back to where you picked them up as DC, Goodneighbor don't appear on your settlement list. Well now if you are the male Sole Survivor, you can resurrect your spouse Nora and roam the Commonwealth together to find your son Shaun. If you ever send a companion to one of your settlements, that becomes their new default home. Fallout 4 starts off with you seeking revenge for your spouse who was unjustly killed.
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